So with that in mind he has to rely heavily on his relics for Healing sustainment. Shields are not an ideal form of sustainability, with many attackers using some sort of Shield Removal and PER being very prevalent in the meta. As a Tank, it comes with no surprise that he has an amazing life and has some solid sustainability, this time with Shields and Damage Mirror. In the end though his overall movepool is pretty bland other than the Stun, but that's not usually a problem since he's meant to mostly take hits, not dish them out. He's also a little annoying to face in the battlefield since he's got access to stun and daze to shut down any monster that may seem like a threat. So, he's already great unranked, and he gets a pretty neat umbrella trait on top of that. The Corrupted Santerion is here! This time, he's an Earth monster and his ridiculous trait features Permanent MegaTaunt at Rank 0, which is way more useful than SC:MT since PER is everywhere in the Meta and and trait disable is much more uncommon, meaning most of the time the enemy has to kill him first in order to attack your Allies.
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